Move your units by issuing waypoints by clicking on the map. Powerful and easy to use 3D and 2D map based user interface. Positional sound effects (movement, weapons, etc.) and TTS speech reports. Automated single and grouped unit pathfinding. Aviation assets return to off-map "replenish" and "hold" areas between missions over map. Detailed combat results, movement, and visibility/LOS models. IR sights (2G FLIR, NVD, etc.), radar (surface search, air search, JSTARS), smoke, and illumination modeling. ![]() Units are individual, section, or platoon/battery sized units. ![]() 3D terrain height maps with 100m grid squares. Multiple players over LAN and Internet, each controlling specific forces. Real time with 30 second time steps, time compression adjustable up to 10X.
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